|Type of Spell||Shield|
|Area of Effect||Singular|
|Spell Duration||60 s|
|Casting Time||4 s|
|Cooldown Time||73 s|
Air Shield is Stratos' level 2 spell.
"A mini-tornado that offers shielding properties." - The Manual, The Book of Stratos
When Air Shield is cast, the wizard is surrounded by fast winds that reduce some of the damage done to the wizard while making them untargetable by Stun Spells. Units near the shield will be pushed back as long as it is active.
|Possible Targets for the spell Air Shield|
|Enemy Creatures||✘||Neutral Creatures||✘||Friendly Creatures||✘||Your own Creatures||✘|
|Enemy Wizards||✘||Neutral Wizards||✘||Friendly Wizards||✘||Yourself||✔|
|Enemy Structures||✘||Neutral Structures||✘||Friendly Structures||✘||Your own Structures||✘|
|Ground||✘||Flying Creatures||✘||Blue Souls||✘||Red Souls||✘|
When the spells's icon is clicked, it will automatically activate.
- Air Shield provides the third highest protection of all Shield Spells.
- Due to the cooldown of 73 seconds, and the shield lasting for 60 seconds, the Air Shield can be kept active almost all the time, giving Elementalists the greatest protection against Stuns and Grabs out of all wizards, and an almost constant damage reduction.
- The Air Shield provides a small bubble of wind that pushes away units. Melee units will have difficulty hitting a Wizard with an Air Shield active, and wizards with Fireform and Protective Swarm will also barely be able to damage a Wizard with Air Shield.
|Wizard Spells in Sacrifice|