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Demonic Rift SP-icon-Demonic Rift
Associated God Charnel
Level 5
Type of Spell AoE
Casting Mode Stationary
Mana Cost 1000
Damage 500/hit
Area of Effect Medium
Spell Duration (?) s
Casting Time 5 s
Cooldown Time 40 s
"The next barrier for you to pass through separates our world from the demon realm. Even a small Demonic Rift will unleash great carnage. It’s the perfect spell to support your creatures in a melee - the demons unleashed will only attack your foes." – The Manual, The Book of Charnel


Demonic Rift is Charnel's level 5 spell.

Spell SummaryEdit

"Rips a hole in the earth through which evil spirits rise to attack." – The Manual, The Book of Charnel

Demonic Rift causes a purple 'gate' to appear in the ground, through which evil spirits, represented by purple stripes, fly forth and at enemies, damaging anything they find. Demonic Rift is 100% safe: no matter who is targeted, only enemy creatures are damaged by the Rift. The spirits seek targets out on their own, potentially following them over great distances until the rift closes.

The spell is obtained along with Deadeye and in campaign is received in Charnel's 5th mission.

TargetsEdit

Possible Targets for the spell Demonic Rift
Enemy Creatures Neutral Creatures Friendly Creatures Your own Creatures
Enemy Wizards Neutral Wizards Friendly Wizards Yourself
Enemy Structures Neutral Structures Friendly Structures Your own Structures
Ground Flying Creatures Blue Souls Red Souls

Tactical UsesEdit

This spell is the key to charnel's victory.

Without this spell he would have no real damage, however the fact this spell is so powerful also makes it really hard to defeat a well prepared charnel player.

As deadeyes shot from very far, and can damage opponets even before the battle starts, while the wizard can slime a wizard or creature, disabling it for a while.

And since this spell has a short cooldown, if charnel survives long enough to use this twice, there's a huge chance there will be no opponet to survive.

  • Negatives: If interrupted, charnel may end up losing the fight.
  • As it requires the wizard to focus all attention over animating dead creatures, charnel has no time to cast any other spell, other than this, so once you take care of charnel's army it's a piece of cake to take care of his wizard.

Related SpellsEdit

Wizard Spells in Sacrifice
Spells 1 2 3 4 5 6 7 8 U
Mysticism PE-1 PE-2 PE-3 PE-4 PE-5 PE-6 PE-7 PE-8 PE-U
Geomancy JA-1 JA-2 JA-3 JA-4 JA-5 JA-6 JA-7 JA-8 JA-U
Elementalism ST-1 ST-2 ST-3 ST-4 ST-5 ST-6 ST-7 ST-8 ST-U
Sorcery PY-1 PY-2 PY-3 PY-4 PY-5 PY-6 PY-7 PY-8 PY-U
Necromancy CH-1 CH-2 CH-3 CH-4 CH-5 CH-6 CH-7 CH-8 CH-U

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