|Type of Spell||AoE|
|Area of Effect||Medium|
|Spell Duration||(?) s|
|Casting Time||5 s|
|Cooldown Time||40 s|
Demonic Rift is Charnel's level 5 spell.
"Rips a hole in the earth through which evil spirits rise to attack." – The Manual, The Book of Charnel
Demonic Rift causes a purple 'gate' to appear in the ground, through which evil spirits, represented by purple stripes, fly forth and at enemies, damaging anything they find. Demonic Rift is 100% safe: no matter who is targeted, only enemy creatures are damaged by the Rift. The spirits seek targets out on their own, potentially following them over great distances until the rift closes.
|Possible Targets for the spell Demonic Rift|
|Enemy Creatures||✔||Neutral Creatures||✔||Friendly Creatures||✔||Your own Creatures||✔|
|Enemy Wizards||✔||Neutral Wizards||✔||Friendly Wizards||✔||Yourself||✔|
|Enemy Structures||✔||Neutral Structures||✔||Friendly Structures||✔||Your own Structures||✔|
|Ground||✔||Flying Creatures||✔||Blue Souls||✘||Red Souls||✘|
This spell is the key to charnel's victory.
Without this spell he would have no real damage, however the fact this spell is so powerful also makes it really hard to defeat a well prepared charnel player.
As deadeyes shot from very far, and can damage opponets even before the battle starts, while the wizard can slime a wizard or creature, disabling it for a while.
And since this spell has a short cooldown, if charnel survives long enough to use this twice, there's a huge chance there will be no opponet to survive.
- Negatives: If interrupted, charnel may end up losing the fight.
- As it requires the wizard to focus all attention over animating dead creatures, charnel has no time to cast any other spell, other than this, so once you take care of charnel's army it's a piece of cake to take care of his wizard.
|Wizard Spells in Sacrifice|