|Type of Spell||Structure|
|Area of Effect||Singular|
|Casting Time||4 s|
|Cooldown Time||5 s|
Guardian is every god's level 1 spell.
- "A Manalith being guarded will have enhanced defenses. If the building itself takes damage, the damage will be distributed amongst all of the creatures connected to it. All guardian creatures must be killed off before the Manalith can be destroyed. In all, it’s a very powerful spell, and if used properly it can turn the tide of battle." – Manual
The Guardian spell can be cast on any mundane creature in the vicinity of a manalith. The spell links the creature to the manalith with a red beam, strengthening them, but making them unable to move more than a short distance away from the manalith. In addition, if even one creature is Guardianed to a manalith, the manalith cannot be destroyed until the creatures die; however, attacking the manalith results in the damage being spread among the guardian creatures.
A lone guardian receives 75% damage reduction and strong regeneration bonuses, but those are reduced for each additional guardian linked to the manalith. Having more that 4 guardian creatures increases durability of a manalith very slightly.
Most guardianed units deal 50% more damage, with the exception of poison attacks - those are 125% stronger. Minions also receive huge drain bonus.
|Possible Targets for the spell Guardian|
|Enemy Creatures||✘||Neutral Creatures||✘||Friendly Creatures||✘||Your own Creatures||✔|
|Enemy Wizards||✘||Neutral Wizards||✘||Friendly Wizards||✘||Yourself||✘|
|Enemy Structures||✘||Neutral Structures||✘||Friendly Structures||✘||Your own Structures||✘|
|Ground||✘||Flying Creatures||✔||Blue Souls||✘||Red Souls||✘|
Also, do note that this spell cannot be cast upon any hero creatures.
The Guardian spell is very useful for defending a single manalith; however, cast the spell sparingly, as it can quickly thin out your army. It is a good idea to use only a few creatures this way, and only on critical manaliths.
In multiplayer, however, where warfare is more mobile, manaliths are more critical and the enemies have numerous strategies to bring down even a manalith guarded by numerous artillery units, Guardianing ranged creatures is not as popular. Usually, a single brawler or bomber is guardianed to manaliths of great importance; this aids the survival of the manalith, which is most important in multiplayer. (More specifically, the guardian will allow the manalith to survive long enough for your wizard to teleport back to it and save it. Trolls work very well for this, as they are incredibly durable as a guardian.)
While alive, the Guardian cannot travel very far away from the structure it is guarding. There is no way to detach the Guardian spell from the Guardian unless the creature dies. Because of this, the only way of getting your souls back from the Guardian without your enemy killing the creature is to order your other creatures to attack the Guardian creature until it dies and you can collect the souls (this is also the reason why heroes can't be guardians). Repeat as necessary.
If you find yourself having to fight numerous Guardianed creatures, there are a couple of strategies you can use. If the enemies are ranged creatures, use their physical weakness to overcome them; send sped-up bombers to attack the manalith (not the creatures themselves, as pathing issues will make this difficult). If even a few reach the manalith, the guardians will fall very quickly. On the other hand, if several tough melee units are guardianed to the manalith, try to avoid fighting them; they can't hurt you, nor can they exert power on the rest of the map. Either way, the fastest way to wipe out many guardians is to use destructive rain or ultimate spells.
|Every God's Spells in Sacrifice|
|Wizard Spells||Manahoar||Speed Up||Heal|