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Healing Aura SP-icon-Healing Aura
Associated God Persephone
Level 6
Type of Spell AoE
Casting Mode Stationary
Mana Cost 1200
Damage -70/s (?)
Area of Effect Medium
Spell Duration 20 s
Casting Time 5,5 s
Cooldown Time 45 s
"To preserve the well-being of the faithful, you cannot be content to react to the harm others inflict. To this end, you shall learn to temporarily imbue your creatures with a touch of the divine. A creature so enchanted will radiate a Healing Aura, mending the wounds of true believers around it." – The Manual, The Book of Persephone


Healing Aura is Persephone's level 6 spell.

Spell SummaryEdit

"Healing aura that emanates from a unit to heal others within range." – The Manual, The Book of Persephone


The spell is obtained along with Mutant and in campaign is received in Persephone's 6th mission.

TargetsEdit

Possible Targets for the spell Healing Aura
Enemy Creatures Neutral Creatures Friendly Creatures Your own Creatures
Enemy Wizards Neutral Wizards Friendly Wizards Yourself
Enemy Structures Neutral Structures Friendly Structures Your own Structures
Ground Flying Creatures Blue Souls Red Souls

Tactical UsesEdit

It is a really powerful spell if used on units before entering battle.

  • Units being sent far away will be able to be healed at a large distance that heal spells and rainbow wont reach.
  • Artillery units, who tend to lag behind and fight at a distance, and work well grouped together, work very well with Healing Aura and will be much more likely to survive confrontation, as their slow movement and distance from combat may make them difficult to heal.
  • Sending a group of Bombers at a distance to attack a Guardianed Manalith will have a much higher chance of success of surviving with Healing Aura, due to their proximity and likeliness to take damage.
  • The healing done by healing aura isn't very much, and wont substitute a heal spell or rainbow.

Related SpellsEdit

Wizard Spells in Sacrifice
Spells 1 2 3 4 5 6 7 8 U
Mysticism PE-1 PE-2 PE-3 PE-4 PE-5 PE-6 PE-7 PE-8 PE-U
Geomancy JA-1 JA-2 JA-3 JA-4 JA-5 JA-6 JA-7 JA-8 JA-U
Elementalism ST-1 ST-2 ST-3 ST-4 ST-5 ST-6 ST-7 ST-8 ST-U
Sorcery PY-1 PY-2 PY-3 PY-4 PY-5 PY-6 PY-7 PY-8 PY-U
Necromancy CH-1 CH-2 CH-3 CH-4 CH-5 CH-6 CH-7 CH-8 CH-U

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