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Rock SP-icon-Rock
Associated God James
Level 1
Type of Spell BA
Casting Mode Mobile
Mana Cost 300
Damage 650
Area of Effect Small
Spell Duration None
Casting Time 4 s
Cooldown Time 11 s
"What could be simpler? You take a big Rock and cast it at something you mean to knock down or smash up. I know folks what do this the old-fashioned way, more power to 'em. But a geomancer can do bigger and better rocks--even when there's none handy--and don't risk straining his back nearly so much." – The Manual, The Book of James


Rock is James' level 1 spell.

Spell SummaryEdit

"Hurls a rock through the air to strike a selected target." – The Manual, The Book of James

When cast upon something, wizard summons a rock which follows it's target inflicting damage by falling.

The spell is obtained together with following spells: Trogg, Earthfling and Gargoyle. In the campaign it is received in James's first mission.

The Rock will follow it's target and avoid most terrain obstacles, but it will hit any creature or structure (enemy or not) that happens to find itself between them. It will do this more often than other BA spells.

TargetsEdit

Possible Targets for the spell Rock
Enemy Creatures Neutral Creatures Friendly Creatures Your own Creatures
Enemy Wizards Neutral Wizards Friendly Wizards Yourself
Enemy Structures Neutral Structures Friendly Structures Your own Structures
Ground Flying Creatures Blue Souls Red Souls

Tactical Uses Edit

It can kill the following creatures:

Rock deals the 2nd highest damage among all Basic Attack Spells. It has a moderate cooldown time, but it's large collision box often can result in the rock hitting the wrong enemy, or crashing harmlessly into terrain. Because of this, it isn't a good idea to cast this in an area with a large incline, or with many obstacles, such as trees, between you and a target.

Rock's damage radius and damage output make it a good choice for dealing with Level 1 Flyers.

Related SpellsEdit

Wizard Spells in Sacrifice
Spells 1 2 3 4 5 6 7 8 U
Mysticism PE-1 PE-2 PE-3 PE-4 PE-5 PE-6 PE-7 PE-8 PE-U
Geomancy JA-1 JA-2 JA-3 JA-4 JA-5 JA-6 JA-7 JA-8 JA-U
Elementalism ST-1 ST-2 ST-3 ST-4 ST-5 ST-6 ST-7 ST-8 ST-U
Sorcery PY-1 PY-2 PY-3 PY-4 PY-5 PY-6 PY-7 PY-8 PY-U
Necromancy CH-1 CH-2 CH-3 CH-4 CH-5 CH-6 CH-7 CH-8 CH-U

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