|Type of Spell||Stun|
|Area of Effect||Singular|
|Spell Duration||10 s|
|Casting Time||4 s|
|Cooldown Time||34 s|
Slime is Charnel's level 3 spell.
"A ball of viscous goo that covers an enemy from head to toe slowing its movements to a crawl and reducing its stats." – The Manual, The Book of Charnel
When Slime is cast upon an enemy, it is slowed down considerably, and its speed (both attack and movement), resistances and damage are all lowered by an unknown amount.
|Possible Targets for the spell Slime|
|Enemy Creatures||✔||Neutral Creatures||✔||Friendly Creatures||✘||Your own Creatures||✘|
|Enemy Wizards||✔||Neutral Wizards||✔||Friendly Wizards||✘||Yourself||✘|
|Enemy Structures||✘||Neutral Structures||✘||Friendly Structures||✘||Your own Structures||✘|
|Ground||✘||Flying Creatures||✔||Blue Souls||✘||Red Souls||✘|
Its slowing and crippling abilities are the highest among Stun spells. On the other hand, Slime has the longest cooldown time among Stun spells, and can be easily spotted (and its casting interrupted) by the large ball of goo above the targeted victim. Once it hits the victim, however, it can't be interrupted.
Any wizard can block this spell from being cast upon him/her by casting his/her Shield Spell.
- It can be used in several dozen ways in a battle, it is one of the most scary spells as it leaves you completely exposed to enemy attacks, while also decreasing your resistances.
- Its cooldown may seem a bit long, however it is worth it to use as its duration varies, so it might keep an enemy creature trapped, making it useless for a long period of time.
|Wizard Spells in Sacrifice|